Design research
During my master’s, a team of four other students and I focused on designing through doing field research. As opposed to lab- or showroom research, field research focuses on context, semantics and looking at the design in natural settings by bringing it to a place where is to be used. Using this as a starting point, my colleagues and I designed a way to use students’ downtime to help cancer research.
When doing preliminary observations, we noticed that students often have time to spare between pushing the button on a coffee vending machine and receiving their coffee. To make use of this downtime, we created a board that was placed next to the vending machine which prompted students to mark spots that were the most asymmetrical, which is a characteristic that differentiates moles from cancerous melanomas.
Skills used:
2D Design, Interaction Design, Prototyping, UX Design, UX Research, Adobe creative Suite
